this game is pretty good but something funny happened to me when i was at the chase thing i jump when the furry latex was about to grab me and it got bug lol
always wanted more mario combat since i first played it, but i never thought it'd be like this!
you seemed to insinuate in the gallery's dev room that you don't have very much of an idea on where you want the future updates to go, so hopefully these will help out:
- gameplay loop kinda gets boring after a while.
my first playthrough was an absolute trip, blared punk rock and had an amazing time, but the subsequent playthroughs i had directly after weren't quite as interesting.
i think adding some kind of combo system and a visible score on the HUD would make it a bit more fun for repeat playthroughs,
uppercutting and basically dribbling the enemies around the map is fun and all, but it's so overpowered that it's all you really need to do for a lot of the game,
having a combo system that rewards fancier or more varied moves would make the game a lot more fun and replayable,
and having your score be visible throughout the entire game, basically letting the player know what gives them more points, and letting them know if they're doing well,
would probably be very helpful in making shooting for high-scores feel worthwhile
- maybe have some more enemy AI variety?
i found it really easy to just group all the enemies in a map together and just uppercut-dribble them around any maps with low enough ceilings.
maybe have a couple of the more special enemies, like the syringe dudes, kind of keep their distance from you a little while other enemies are attacking you so you can't do that as easily?
on the topic of enemy variety, i think having more varied attacks would be nice,
the traffic cone dudes and the generic vanilla pudding dudes just felt practically the same, could maybe make one of the enemy types jump at you to make them be less predictable?
- i wanna play as the puro transfur that;d be awesome!!!
you could probably make it a reward for getting all the endings or reaching a certain point in the wave mode which would make either feel more worthwhile
also giving him an eye shine trail like the snow leopard chase sequence would look cool as hell
- keep adding subtitles to the game's name every time you update it so it eventually becomes something ridiculous like "Changed: Berserk Deluxe: Special Edition: Revised: The Definitive Edition: The Complete Edition: Director's Cut" lol
- a multiplayer mode would be awesome!
Funny_Approved in the comment directly below mine mentioned an emote mechanic, which would work well with multiplayer too
- keybinds!
some players either don't have working keys or just don't like using the up arrow key to jump.
i had broken/sticky arrow keys, and had to bind a lot of games to the I, J, K, and L keys for so long that it became a personal preference for me, even long after i bought a new keyboard
...just make sure you can always use the arrow keys to control things, just in case the player messes something up or in case they re-bind the jump key (so that you don't have to hit the X key to go up in a menu lol)
- controller support
i personally don't mind (and actually prefer) using my keyboard over a controller,
but a lot of people really prefer controllers, and it'd make the game a bit more accessible
- more guns!!!
having a pistol (i think a beretta m9 would make realistic sense) for a more common and less powerful ranged weapon would be fun
desert eagle would be unrealistic, but fun,
an smg, like an mp5 or an uzi would be fun
the way colin holds the guns is kind of weird,
and the way he just one-hands them while shooting is absolutely ridiculous and awesome looking and i love it please never change that
also the full auto of the AK doesn't really feel as fun and impactful as it should,
though if you feel that a full-auto gun would be too overpowered you could just go with a larger 3-round burst instead
there's also just not enough spawn-points for them throughout the game?
there's only one at the very end, aside from the ones found randomly in lockers
- cheats system!
having infinite ammo/health/weapon health cheats would be fun unlockables and would give you more incentive to play extra modes
having a cheat that gave you more guns, or a cheat that gave you an inventory system so you could hold multiple weapons would be cool
- more modes / wave mode changes
maybe you could make a mode dedicated to platforming? seeing as the extra modes aren't really canon, they don't really have to make much sense
maybe something along the lines of smash bros' break the targets?
the platforming physics are SUPER satisfying, and they're not used quite as extensively as i think they should be
on the topic of extra modes, the wave mode's kind of boring?
i think having more variety in the areas themselves would help out a little, having more platforms, a few larger arenas, and maybe some stage hazards would be fun,
and having an outdoors area like the on the side of the building near the end of the game would be pretty cool
- the items feel kind of same-y?
the crowbar, axe, and pipe really don't feel all that different
it's not a PROBLEM, but it's something else you could work on
- i personally find the quote-unquote "broken" english extremely charming,
and there aren't any errors that make any of the text completely incomprehensible,
but i could probably help localize it if you want???
- walljump from the original game would be fun,
i know this isn't as platforming based as the original, but the walljump would be an interesting addition to the game
- more bosses would be nice
pretty sure you already mentioned a puro fight (a more one-on-one, ),
but i think some of changed special's bosses would work well as bosses here, like the wolf king, or the big-boy-300-gallon-amalgamate bosses would be fun,
- the shark dudes / squid dog dude not having dedicated transfurs, and just continually beating the hell out of you after you die is kind of weird
- i want to pet puro
- more alternate paths?
- the endings don't really feel very impactful, or final? (aside from ending 1)
i think having a second boss fight after the squid dog would be fun, though i already mentioned boss fights before
- i wanna break more stuff!!!
i think having more boxes, furniture like desks and tables,
and maybe having more stuff you could pick up and throw like the traffic cones would be fun, i think chairs and boxes would work nicely
...and that's all i have for right now!
sorry if it feels like a text block, or if my personality's a bit obnoxious, or (especially) if this was hard to translate.
i don't do quite enough long-form writing like this, so it's probably a little amateur.
i haven't used itch.io's comment system before, hopefully i can edit this later to make it a bit better than it is (edit: yes i can)
Oh gosh, that was a great in-depth analysis, taking everything from the game to give an absolutely acceptable critique, no matter how long the post got, the point is that I understood exactly what you were getting at and it helps me see the specific points which gives the gameplay a generic and monotonous feel.
After thinking about it and reading the paragraphs if this game would deserve something to give it a unique and fun touch in each game, being the second game that I upload and that had a huge repercussion it would be to give it a golden brooch to make it so unique and enjoyable no matter how many times the game is replayed. Now to describe certain aspects regarding the post.
-Course of the game:I was planning on that too, or at least give more variety of attacks to the player, with the score I removed it because it made it look 'useless', after that it would be like a guy said, make it ultrakill style with bonuses and stuff, like a combo counter. I'll have to see how I could add this.
-Enemies: The truth is yes, all enemies have their predefined attack base, walk, approach, attack. I should definitely see how I could improve the AI.
-Puro Transfur: From what I understand it's like using a kind of skin, isn't it? Instead of Colin use one of the skins out there like Puro's isn't it?
-Game names:I definitely don't plan on naming the game like this, it would make it look too xd, I named it deluxe because it gave the game a bigger extension, but this would be more like the Beta version, with another update to come.
-Multiplayer: Here it would depend on two things, either Local or Global with people on the Internet, mostly I did this as a kind of parody to the original game, maybe in some future project that contains gameplay similar to this game could have a multiplayer. Unfortunately I don't have the knowledge to set up a multiplayer game of this style, much less support servers. The emotes I was also thinking of adding them, it would make it more fun haha.
-Key combination: I will definitely have to get to work on this, it is true that several people want their own combination of keys, either because they are not worth the keys or by personal preference. Count on it.
-Control support: for this I have no knowledge to test with game controllers, much less have one to give the tests and register the desired keys, especially for the combination of keys. so I do not think I can do it.
-More arsenal:here would enter what is balance and not to make it super powerful and is a problem with which I ran into, so the AK feels something .... wtf? With the regeneration points I should add more, and know exactly what to add.
-Cheat system:I really don't know if I should implement this, more because I don't know how to handle with console registration and cheat activation.
-More game modes:I understand you, the wave mode gets to be a bit boring, and yes, I also thought about adding that outdoor area, it would look beautiful. Regarding more modes if I will have to add, give more variety to the game. But of course, above all not to chew more than I can, I'll adjust my goals to hit them.
-Gadgets:also, all weapons have the same pattern, for this one each weapon should have its unique attack style.
-Translation:here I had to use either what I know or DeepL.com, with that to translate the game should be seen, to give something unique in each dialogue.
-Jumping on walls: at the beginning of the development of the whole game I wanted to put this mechanic, but then I said no, because it seemed unnecessary.
-Bosses and Mini bosses:I was thinking about this, more for the Wave mode. With the battle against Puro, it is already confirmed that it will be available. But what about putting them in story mode, god, this will require a good analysis.
Yes, the sharks and the squid dog don't give you a specific transfur.
With the rest of the endings I plan to extend them or give them more cinematic touches like the first ending, since it looks epic in my opinion.
-Environment destruction: while making the sprites of the battle against Puro I was thinking about that, give more vividness in environment interaction with the player, things flying, papers everywhere and objects breaking on the floor giving that touch of destruction and chaos.
And this would be my statement, this was too long, and more about how this game had a good repercussion, posts like this give me the motivation to improve every time and give a good gameplay feeling to the player. At this point it would be to modify most of the game, both for gameplay, endings, and give that "juicy" effect that is in the games. To finish this fan game that people loved. Thank you very much for your comment, I appreciate it very much.
Yea it would definitely be easier and make it much more fun with wave modes and such you can compare with one another etc. Accept the fan characters much easier
So glad to hear that the game is getting another update! Suggestion: if you bring a gun to the Deceived ending and choose the "no" option, there should be a secret ending where Colin shoots Puro.
Okay, so me being a dumb dumb. I downloaded all of the files and zips and none of them would open the game. I personally and some others, really want this sent out on steam. could you do this for us, would make it alot easier!
i need to check how steam marketing works if i want to upload this to Steam, and even i dont know if i need some extra agree of the original creator for redistribuit for Steam.
I tried starting the Mac version but it says 'you have no access to open the app changedberserkdeluxe ask your computer or networkowner for assistance' I am the owne
Great 👍 I want to play it on mobile since my computer isn't connected to the home computer thing so I can't play the game unless you make it able on mobile wich you said your doing
well, lets say a bit, but i will need to make the test of mobile since now, so, when the new update is done, i just need to add the extra content to the mobile version.
Love your work. If you're updating this, please add a quick cutscene with a friendly Squid Dog that doesn't attack, when doing a pacifist playthrough - so the player knows they're doing it right! You're doing great.
This game wasn't that bad I love the gameplay like doing the Mario combat moves to playing a strategy game, but sure it did take a long time for the creator, but he did good on his game
Last update should add (mobile play) bc I was able to get file so if you want to add mobile you can either make it a play store app or make it a file (arrows icon = move and icon with first = punch foot icon = jump) rip can't open folder sad
I really like the game and god damn the art is amazing! I was wondering if you have a twitter or maybe an instagram that you post your art at, I'd love to follow and see more art like that, it's honestly pretty pleasant to see it
I think I found the real alpha around these parts...
There's also this weird cam bug I found. I got grabbed by a black latex and I broke free, and I ended up trying to grab the Shotgun but then I got into the puddle. Not sure what really caused it but I guess that sort of helps? Not really but that's the best cause I can give.(Full Screen for proof)
Hm... Would be interesting. Maybe if you DID somehow manage to get past the whole thing you'd end up getting a secret ending where Puro's like "Ah, what the hell, I'll just use a gun." If we're going the unfair route, that is.
Personally I kinda want a ending where we end up at least beating Puro in some shape or form, but I understand that other people miiiight want the player to be held responsible for being a jerk. I guess it depends on how you want your player base to feel like. We can go being a certified bad guy or a certified dead man.
Yeah, and before launching the last update i thinked about make the fight with Puro, but well, i didnt did it, but now is time to do it, and improve some parts of the game making it more good, and the next update will contain maybe more features, but definetively will have the puro last fight, wich am doing it right now, will take some time, but will be worth. And maybe add some endings more, and figure it out wich ones, and how to obtain them, but from now I will foccus on the fight with Puro.
Este juego es realmente es hermoso, divertido y muy entretenido aunque muy dificil aunque eso es la mejor parte, disfrute cada segundo de la actualización. Si es que ya no se actualizara mas yo seguiré apoyando tu trabajo y esperare con ansias tus proximos titulos! Algo que me gustaria es una especie de "seleccionador de niveles" que desbloquees luego de terminar el juego al 100% o algo asi, es algo tedioso tener que completar todos los niveles denuevo si quieres repetir algo.
Muchas gracias amigo, y después de pensarlo posiblemente haga una expansión mas para el juego, incluyendo también tu idea, ya que si puedo entender que sea algo tedioso repetir todo de 0 para obtener algo diferente.
Sinceramente, no tenía este problema, pero podría hacerlo después de un tiempo. Esta es una muy buena sugerencia! Deberías hacerlo para que también puedas reproducir fácilmente a los jefes. Lo siento si esta respuesta se vio mal, estoy usando un traductor.
I don't see this as needing an update, but if you do make an update, one where you fight puro as the final boss would be fun, and then it gives a few more endings, where you get to decide to kill puro or not.
← Return to game
Comments
Log in with itch.io to leave a comment.
Is creating mods allowed and is the game suitable for it? I wanted to know before I tried anything extensive and see if I could
I mostly want to attempt it as I've really enjoyed playing this since pre-deluxe and I want others to have even more to experience
Well, mod support doesnt have, mostly of what kind of mods can be.
I guess that yes, but that is going to be experimental
this game is pretty good but something funny happened to me when i was at the chase thing i jump when the furry latex was about to grab me and it got bug lol
I just completed the original changed so I really want to play the game because I'm bore
te propongo que en el dia de los inocentes hagas una versión de changed berserk deluxe que los colores esten invertidos
yo uso los monstuos de látex como pelotas de futbol xd
me gustaría que fuera posible que con las armas apuntaras usando el puntero del mouse .
Y también cuando vallas a lanzar un objeto mientras mantienes la tecla x apuntas con el mouse
I found out my pc is to crappy to start the game lo
Does it have some glitchy visuals?
it can't start games/softwares above 100MB for some reason also installing games can take up to a month so yes its really REALLY crappy
damn :/
always wanted more mario combat since i first played it, but i never thought it'd be like this!
you seemed to insinuate in the gallery's dev room that you don't have very much of an idea on where you want the future updates to go, so hopefully these will help out:
- gameplay loop kinda gets boring after a while.
my first playthrough was an absolute trip, blared punk rock and had an amazing time, but the subsequent playthroughs i had directly after weren't quite as interesting.
i think adding some kind of combo system and a visible score on the HUD would make it a bit more fun for repeat playthroughs,
uppercutting and basically dribbling the enemies around the map is fun and all, but it's so overpowered that it's all you really need to do for a lot of the game,
having a combo system that rewards fancier or more varied moves would make the game a lot more fun and replayable,
and having your score be visible throughout the entire game, basically letting the player know what gives them more points, and letting them know if they're doing well,
would probably be very helpful in making shooting for high-scores feel worthwhile
- maybe have some more enemy AI variety?
i found it really easy to just group all the enemies in a map together and just uppercut-dribble them around any maps with low enough ceilings.
maybe have a couple of the more special enemies, like the syringe dudes, kind of keep their distance from you a little while other enemies are attacking you so you can't do that as easily?
on the topic of enemy variety, i think having more varied attacks would be nice,
the traffic cone dudes and the generic vanilla pudding dudes just felt practically the same, could maybe make one of the enemy types jump at you to make them be less predictable?
- i wanna play as the puro transfur that;d be awesome!!!
you could probably make it a reward for getting all the endings or reaching a certain point in the wave mode which would make either feel more worthwhile
also giving him an eye shine trail like the snow leopard chase sequence would look cool as hell
- keep adding subtitles to the game's name every time you update it so it eventually becomes something ridiculous like "Changed: Berserk Deluxe: Special Edition: Revised: The Definitive Edition: The Complete Edition: Director's Cut" lol
- a multiplayer mode would be awesome!
Funny_Approved in the comment directly below mine mentioned an emote mechanic, which would work well with multiplayer too
- keybinds!
some players either don't have working keys or just don't like using the up arrow key to jump.
i had broken/sticky arrow keys, and had to bind a lot of games to the I, J, K, and L keys for so long that it became a personal preference for me, even long after i bought a new keyboard
...just make sure you can always use the arrow keys to control things, just in case the player messes something up or in case they re-bind the jump key (so that you don't have to hit the X key to go up in a menu lol)
- controller support
i personally don't mind (and actually prefer) using my keyboard over a controller,
but a lot of people really prefer controllers, and it'd make the game a bit more accessible
- more guns!!!
having a pistol (i think a beretta m9 would make realistic sense) for a more common and less powerful ranged weapon would be fun
desert eagle would be unrealistic, but fun,
an smg, like an mp5 or an uzi would be fun
the way colin holds the guns is kind of weird,
and the way he just one-hands them while shooting is absolutely ridiculous and awesome looking and i love it please never change that
also the full auto of the AK doesn't really feel as fun and impactful as it should,
though if you feel that a full-auto gun would be too overpowered you could just go with a larger 3-round burst instead
there's also just not enough spawn-points for them throughout the game?
there's only one at the very end, aside from the ones found randomly in lockers
- cheats system!
having infinite ammo/health/weapon health cheats would be fun unlockables and would give you more incentive to play extra modes
having a cheat that gave you more guns, or a cheat that gave you an inventory system so you could hold multiple weapons would be cool
- more modes / wave mode changes
maybe you could make a mode dedicated to platforming? seeing as the extra modes aren't really canon, they don't really have to make much sense
maybe something along the lines of smash bros' break the targets?
the platforming physics are SUPER satisfying, and they're not used quite as extensively as i think they should be
on the topic of extra modes, the wave mode's kind of boring?
i think having more variety in the areas themselves would help out a little, having more platforms, a few larger arenas, and maybe some stage hazards would be fun,
and having an outdoors area like the on the side of the building near the end of the game would be pretty cool
- the items feel kind of same-y?
the crowbar, axe, and pipe really don't feel all that different
it's not a PROBLEM, but it's something else you could work on
- i personally find the quote-unquote "broken" english extremely charming,
and there aren't any errors that make any of the text completely incomprehensible,
but i could probably help localize it if you want???
- walljump from the original game would be fun,
i know this isn't as platforming based as the original, but the walljump would be an interesting addition to the game
- more bosses would be nice
pretty sure you already mentioned a puro fight (a more one-on-one, ),
but i think some of changed special's bosses would work well as bosses here, like the wolf king, or the big-boy-300-gallon-amalgamate bosses would be fun,
- the shark dudes / squid dog dude not having dedicated transfurs, and just continually beating the hell out of you after you die is kind of weird
- i want to pet puro
- more alternate paths?
- the endings don't really feel very impactful, or final? (aside from ending 1)
i think having a second boss fight after the squid dog would be fun, though i already mentioned boss fights before
- i wanna break more stuff!!!
i think having more boxes, furniture like desks and tables,
and maybe having more stuff you could pick up and throw like the traffic cones would be fun, i think chairs and boxes would work nicely
...and that's all i have for right now!
sorry if it feels like a text block, or if my personality's a bit obnoxious, or (especially) if this was hard to translate.
i don't do quite enough long-form writing like this, so it's probably a little amateur.
i haven't used itch.io's comment system before, hopefully i can edit this later to make it a bit better than it is (edit: yes i can)
Oh gosh, that was a great in-depth analysis, taking everything from the game to give an absolutely acceptable critique, no matter how long the post got, the point is that I understood exactly what you were getting at and it helps me see the specific points which gives the gameplay a generic and monotonous feel.
After thinking about it and reading the paragraphs if this game would deserve something to give it a unique and fun touch in each game, being the second game that I upload and that had a huge repercussion it would be to give it a golden brooch to make it so unique and enjoyable no matter how many times the game is replayed. Now to describe certain aspects regarding the post.
-Course of the game: I was planning on that too, or at least give more variety of attacks to the player, with the score I removed it because it made it look 'useless', after that it would be like a guy said, make it ultrakill style with bonuses and stuff, like a combo counter. I'll have to see how I could add this.
-Enemies: The truth is yes, all enemies have their predefined attack base, walk, approach, attack. I should definitely see how I could improve the AI.
-Puro Transfur: From what I understand it's like using a kind of skin, isn't it? Instead of Colin use one of the skins out there like Puro's isn't it?
-Game names: I definitely don't plan on naming the game like this, it would make it look too xd, I named it deluxe because it gave the game a bigger extension, but this would be more like the Beta version, with another update to come.
-Multiplayer: Here it would depend on two things, either Local or Global with people on the Internet, mostly I did this as a kind of parody to the original game, maybe in some future project that contains gameplay similar to this game could have a multiplayer. Unfortunately I don't have the knowledge to set up a multiplayer game of this style, much less support servers. The emotes I was also thinking of adding them, it would make it more fun haha.
-Key combination: I will definitely have to get to work on this, it is true that several people want their own combination of keys, either because they are not worth the keys or by personal preference. Count on it.
-Control support: for this I have no knowledge to test with game controllers, much less have one to give the tests and register the desired keys, especially for the combination of keys. so I do not think I can do it.
-More arsenal: here would enter what is balance and not to make it super powerful and is a problem with which I ran into, so the AK feels something .... wtf? With the regeneration points I should add more, and know exactly what to add.
-Cheat system: I really don't know if I should implement this, more because I don't know how to handle with console registration and cheat activation.
-More game modes: I understand you, the wave mode gets to be a bit boring, and yes, I also thought about adding that outdoor area, it would look beautiful. Regarding more modes if I will have to add, give more variety to the game. But of course, above all not to chew more than I can, I'll adjust my goals to hit them.
-Gadgets: also, all weapons have the same pattern, for this one each weapon should have its unique attack style.
-Translation: here I had to use either what I know or DeepL.com, with that to translate the game should be seen, to give something unique in each dialogue.
-Jumping on walls: at the beginning of the development of the whole game I wanted to put this mechanic, but then I said no, because it seemed unnecessary.
-Bosses and Mini bosses: I was thinking about this, more for the Wave mode. With the battle against Puro, it is already confirmed that it will be available. But what about putting them in story mode, god, this will require a good analysis.
Yes, the sharks and the squid dog don't give you a specific transfur.
With the rest of the endings I plan to extend them or give them more cinematic touches like the first ending, since it looks epic in my opinion.
-Environment destruction: while making the sprites of the battle against Puro I was thinking about that, give more vividness in environment interaction with the player, things flying, papers everywhere and objects breaking on the floor giving that touch of destruction and chaos.
And this would be my statement, this was too long, and more about how this game had a good repercussion, posts like this give me the motivation to improve every time and give a good gameplay feeling to the player. At this point it would be to modify most of the game, both for gameplay, endings, and give that "juicy" effect that is in the games. To finish this fan game that people loved. Thank you very much for your comment, I appreciate it very much.
This game is amazing but my 'z' key stopped working (like my braincells during exam)Also i think emotes (like garry's mod act dance) would be cool.
I was thinking about this problem, so, I will need to make a key binding system for this, fortunately, I have a system that works for this.
Is there English in the game?
yes
i cant find the english language
there is ñ and ñn't
donde esta easter egg a portal/half life
Quiero un port para linux debian por favor
necesito
Tengo el modulo para exportarlo a Linux, lo unico que quisiera es que cuando se ejecute lo haga correctamente y no de ningun tipo de error.
Listo, hay una version ya ahora exportada para linux, contiene una version x86 y otra de x64, espero funcione.
si que va lo que pasa que hay que marcarlo como "run as program" primero
Look, this is just my opinion, but its only been 3 weeks. I am not saying you shouldnt update, but dont overwork yourself.
Loving the idea of all these updates maybe you should get a discord?
well, I have, my personal account, but a server maybe could be, make an official server, to be able to notify people more easily, or things like that.
Yea it would definitely be easier and make it much more fun with wave modes and such you can compare with one another etc. Accept the fan characters much easier
I’d have both, not everyone wants to bounce from Steam to Itch.io to agog, to Twitter, to Patreon, it’s a pain.
Very reasonable!
Okay then, i have done a 'alpha' version of my official discord server, must i need to fix some things and maybe make it accesable to the people.
So glad to hear that the game is getting another update! Suggestion: if you bring a gun to the Deceived ending and choose the "no" option, there should be a secret ending where Colin shoots Puro.
Now that i think it... not sounds so bad at all, count with it ;)
a funni ending
Colin The Human 2005, Rated E10+
Okay, so me being a dumb dumb. I downloaded all of the files and zips and none of them would open the game. I personally and some others, really want this sent out on steam. could you do this for us, would make it alot easier!
i need to check how steam marketing works if i want to upload this to Steam, and even i dont know if i need some extra agree of the original creator for redistribuit for Steam.
alright, please reply to this comment or something like that, if success if succeeded?
can you upload the game to steam or somethin'
agreed
Um.. am not sure, maybe could, or make an installer for the game, for make it more easily i guess.
that would be awsome, since I have no idea, how to opperate with documents that is suppose to go somewhere to be turned into a game-
I tried starting the Mac version but it says 'you have no access to open the app changedberserkdeluxe ask your computer or networkowner for assistance' I am the owne
Agh damn, and i never know how to make the game work on Mac with erros like this, am gonna try to find any solution to this if I can.
Srry por the inconvenience.
Could a linux port work out?
I should try it, hope that it works this time.
Okay, just give me some time to transfer all the game done so far for a android device, mostly for make it more controllable.
Great 👍 I want to play it on mobile since my computer isn't connected to the home computer thing so I can't play the game unless you make it able on mobile wich you said your doing
well, lets say a bit, but i will need to make the test of mobile since now, so, when the new update is done, i just need to add the extra content to the mobile version.
Alright send me a message in my account if your done 👍
i will play for 5 hours per day *joke*
I really want to play the game but.... I got a Mac lol
Hmm, alright, let me change the export type to Mac, hope that it works
Love your work. If you're updating this, please add a quick cutscene with a friendly Squid Dog that doesn't attack, when doing a pacifist playthrough - so the player knows they're doing it right! You're doing great.
Thanks mate, ill try to put more effort to this update, making it a great more extension
could you make a Mac ver?
I can i guess, i should check it out.
jejejejeje, Colin berserker
He flipped the last page/Pasó la última página
XD epik
POV: Mi tecla 'INTRO' viendo como reviento la tecla 'Z'
lol, he's all "Don't touch me bro!"
Coming soon
This game wasn't that bad I love the gameplay like doing the Mario combat moves to playing a strategy game, but sure it did take a long time for the creator, but he did good on his game
when ost released i really like dog squid music
here is the music that i used for the battle.
where full ost
thx
cool game
cum monster
Last update should add (mobile play) bc I was able to get file so if you want to add mobile you can either make it a play store app or make it a file (arrows icon = move and icon with first = punch foot icon = jump) rip can't open folder sad
oCorrida legal da União Europeia
ah
Vós
fábula
I really like the game and god damn the art is amazing! I was wondering if you have a twitter or maybe an instagram that you post your art at, I'd love to follow and see more art like that, it's honestly pretty pleasant to see it
HOOO SHIT BLOOD BODY EXPLODE HUUUUUHAHAHAH HIII UWOOUWOOOWOOOOO
TROP SHIT ONTHEM MAKE THEM BOOM!
GUNS!!!!
sad there is not a parry sistem or a score like ultrakill or a RAGE wen you get max combo give 2x damage
Found another oversight: I threw my yellow boyo with a throw grab and the game didn't kill him.
SPOILER ALERT SPOILER ALERT SPOILER ALERT SPOILER ALERT SPOILER
I think I found the real alpha around these parts...
There's also this weird cam bug I found. I got grabbed by a black latex and I broke free, and I ended up trying to grab the Shotgun but then I got into the puddle. Not sure what really caused it but I guess that sort of helps? Not really but that's the best cause I can give.
(Full Screen for proof)
Public opinion on this game: "DIE PURO!" / Opinión pública sobre este juego: "¡DIE PURO!"
apoco si no se necesita un final donde le arrancamos la cabeza a puro?
hay que mandar a puro a B R A S I L
You can't kill him (well not in the canon anyway). I think him winning in the end, is karma for the player acting like a jerk towards him.
YOU HAVE A PURO PFP SO YOUR OPINION ON THE PUBLIC EXECUTION DOESN'T COUNT!!!
JK I kinda agree with this. It would at least be cool if the option "No" at least shared some cool visuals like the "Yes" one.
perhaps an unwinnable final fight that tests how long the player can last? Or challenge mode?
Sounds good, like a wave mode but only with bosses?
Hm... Would be interesting. Maybe if you DID somehow manage to get past the whole thing you'd end up getting a secret ending where Puro's like "Ah, what the hell, I'll just use a gun." If we're going the unfair route, that is.
Personally I kinda want a ending where we end up at least beating Puro in some shape or form, but I understand that other people miiiight want the player to be held responsible for being a jerk. I guess it depends on how you want your player base to feel like. We can go being a certified bad guy or a certified dead man.
Yeah, and before launching the last update i thinked about make the fight with Puro, but well, i didnt did it, but now is time to do it, and improve some parts of the game making it more good, and the next update will contain maybe more features, but definetively will have the puro last fight, wich am doing it right now, will take some time, but will be worth. And maybe add some endings more, and figure it out wich ones, and how to obtain them, but from now I will foccus on the fight with Puro.
a very hard boss battle maybe, where he is pretty much a Evade/dodge master
uff como que quiero viciar pero siento que le falta un 5to final en donde matamos a Puro
Este juego es realmente es hermoso, divertido y muy entretenido aunque muy dificil aunque eso es la mejor parte, disfrute cada segundo de la actualización. Si es que ya no se actualizara mas yo seguiré apoyando tu trabajo y esperare con ansias tus proximos titulos! Algo que me gustaria es una especie de "seleccionador de niveles" que desbloquees luego de terminar el juego al 100% o algo asi, es algo tedioso tener que completar todos los niveles denuevo si quieres repetir algo.
Muchas gracias amigo, y después de pensarlo posiblemente haga una expansión mas para el juego, incluyendo también tu idea, ya que si puedo entender que sea algo tedioso repetir todo de 0 para obtener algo diferente.
Sinceramente, no tenía este problema, pero podría hacerlo después de un tiempo. Esta es una muy buena sugerencia! Deberías hacerlo para que también puedas reproducir fácilmente a los jefes. Lo siento si esta respuesta se vio mal, estoy usando un traductor.
I don't see this as needing an update, but if you do make an update, one where you fight puro as the final boss would be fun, and then it gives a few more endings, where you get to decide to kill puro or not.